![]() Guess what? Time to announce Project CARS 3! Bell, followed by a rant seemingly reversing your Joker. Lighthearted, eh? 'Cause those are the kinds of accusations you hear coming from a company head every day. have been copying everything we've done since GTR2. I have a sneaking feeling they'll do the above, or delay the game by a year so they can.Įdited by user Thursday, J3:48:21 PM(UTC) Any racing simulation needs to be covering this. ![]() The track gets more grip online, less offline. Over the course of a race weekend rubber is laid down. Racing tracks vary massively from hour to hour, temperature change to humidity change, altitude to altitude. Something we implemented 10 years ago in GTR2. I reckon they need to implement 'live track'. They'll probably add our helmet cam next, maybe with the dynamic focus to apex graphics whizz. They'll need to implement pitstops and the proper racing strategy associated with said pitstop functionality to be a proper simulation of racing. They'll need to do this for all circuits and they'll need to run at 60 FPS. We know now that Forza needs to implement fully dynamic weather and time of day to compete with what we've put out. Maybe they should add on-screen telemetry. It's not like we designed Autolog for EA, which we redesigned as Driver Network which then appeared. It's not like we implemented in-cockpit windscreen reflections, which then appeared in Forza. Or it's not like we implemented reactive driver hands on the wheel with micro-reflex movements, which then appeared in Forza (and DriveClub). It's not like we nailed in cockpit movement of drivers head under gForces, then it appeared in Forza. They've been copying everything we've done since GTR2. Now what will the support for PC be like? Will there be DLC which offers more cars and more racing venues in the future?" "I decided I could wait no longer to play this game and just had to purchase it, the long wait spanning what seems like two years has been unbearable, now I am a noob at racing games, I am okay at Forza Motorsport 5 but that's because the AI isn't really that testing and invites you to pass them at every corner! How does Project Cars differ to Forza Motorsport? I know there is a learning curve to PC and I like that, I like a challenge. Quote Originally Posted by FinkleKinkle View Post ![]() Join Date:Jul 2011Location:LondonPosts:1,082 Ian Bell is offline Head of Studio Ian Bell's Avatar (Sorry, btw, this is the best I know how to do as far as copy and pasting.) Sounds like the head honcho isn't a big fan of Turn 10, or at least not impressed with their originality. Just saw this on the Project Cars forums. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |